Hmmm…bad choice of headline I think, since the story is much less interesting than the concept. I believe that’s what the Earl of Rochester would term imperfect enjoyment (blowing one’s load too early). Annnyway….
I ran Ramps Heroic with my guild, basically for the lulz and the practice. M’Pocket Tank was away in Cambridge so I was healing a DK tank (well, if you’re in different collegiate universities it doesn’t count, right?). He was significantly squishier than M’Pocket Tank and had made some questionable spec decisions (no toughness?!!), added to the fact that I’m so accustomed to the rhythms of healing M’Pocket Tank that learning a new tune can be a pretty fraught initially. It was one of those incremental-learning runs I find so satisfying. And in terms of the diplomatic / political aspects of running with guildies, having the guild leader with us was very helpful indeed in that I was tactics-guy and she was “please don’t do that stupid thing again” girl, which meant I didn’t have to worry about alienating people with my outrageous demands, like following kill order and letting the tank pull. We died more times than a group of 70s has any right to, but we learned and we improved and eventually we triumphed.
The final fight was … shall … we say … unorthodox.
When Nazran came down, he went straight for the healer – as is his wont – and the tank just couldn’t get him off me. I’ve no idea what he was doing, but I tried everything, fading, running towards the tank, everything. The thing is, I don’t know what you’re meant to do when you’re a healer under those circumstances. If you’re DPS, it’s obvious. You stop DPSing and hope for rescue. But it’s not like I can just stop healing. Anyway, in a state of panic, I threw up the usual protections, kept up a steady stream of healing on myself and did my damndest not to stand in fire.
And, of course, the best way to do this when he’s right in your face is to kite Nazran round in a circle. I died when he was on about 2% health, and then the DPS finished him off. And then I realised that, apart from a bit of splash damage, everybody else was absolutely fine.
I had, entirely inadvertently, tanked the drake.
Holy priest tanking! It’s gonna be the next big thing!
The DK, who’s basically the loveliest guy, apologised after. But the next time he makes me tank a boss, he’s healing, dammit.
The other thing I learned from this experience is that tanking = fucking terrifying. I’ve done a bit of tanking but at much lower levels. And maybe it’s different if you’re in a full set of spiky macho platemail but if you’re a skinny guy in a sissy robe who’d much rather be standing at the back and instead you’ve got an enormous, black, bat-winged drake right in your face spewing fire, well, yes, I found it genuinely traumatic. Bosses look considerably less scary when you’re standing behind them, some distance away and somebody else is whacking them in the face.
Disconnected update on Queen Susan’s Guardian Spirit. The glyph has helped the situation considerably but I’ve uncovered yet another problem with Guardian Spirit. Casting it makes you feel like you’ve done something. This is actually lethal. Because obviously what you need to do is keep healing. Perhaps it’s the happy little wings or something but casting GS feels so much like having solved the problem that I tend to chill out completely instead of following up. ARGH! Can I never win?